A key challenge towards understanding user experiences is to facilitate the collection, triangulation, evaluation and interpretation of multimodal user data, in order to effectively guide design decisions.
This workshop is the first-of-its-kind “Design Jam”, i.e., design-a-thon that allows for teams of participants to brainstorm and craft the ultimate games user research tool for multimodal data. It aims to provide deep interactive exchanges between participants, thus facilitating “crossings” between interdisciplinary academic fields and the industry. To prime the Design Jam, the “Insights” teams from Riot Games, Electronic Arts and Execution Labs will also deliver presentations. Ultimately, the workshop serves as a springboard towards building a community of user researchers around the common issues and approaches when dealing with multimodal data.
Participants are invited to submit a 4-page position paper (SIGCHI Extended Abstracts format) or an abstract and slides/video (only recommended for industry participants). Content should highlight practical challenges relating to the use of tools to understand user experiences using multimodal data, and insights or ongoing work to tackle these challenges.
Participants are asked to submit their proposals via EasyChair by 30 August 2015. A short biography of each author attending the workshop needs to be included (100-150 words). Submissions will be reviewed and the organizing committee will select up to 20 participants according to relevance, quality of results, and research diversity. If accepted, at least one author must register for the workshop and the CHIPLAY conference. Papers will also be compiled on the workshop website.
September 5, 2015: Submissions deadline [Extended]
September 6, 2015: Acceptance notification
October 4, 2015: Workshop